Independent game studio · Founded 2026
We build games in Unity.
Our first game, Landing Lines, is in development.
Studio
We are a new studio. We are turning the games in our heads into real ones.
Anbean Interactive is an independent game studio building games in Unity. We design small-scale, accessible games whose feel comes through from the very first minute.
From idea to prototype, from art direction to audio and content, we shape every stage of development around our own way of working. Modern development tools and AI-assisted technology let us aim for more than a small studio normally could, with a small studio’s agility.
What matters to us is not the technology, but the game that comes out of it.
- Founded
- 2026
- Engine
- Unity
- Based in
- Türkiye
- Team
- Solo Indie
What we do
Three jobs, one pipeline.
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Game development
Games for PC and mobile, built in Unity. Design, code, audio and release run through one pair of hands, so nothing gets lost in a handover.
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Fast prototyping
No idea gets judged before it is playable. An idea that does not hold up in a prototype will not hold up in a pitch either.
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Content and community
We share development in the open on Instagram and TikTok. Experiments, short videos and first looks at new projects land there first.
Projects
Our games are on the way.
We are building our next games. Projects will take their place here as they are finished and released.
First announcements and release news will be shared on this page.
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In development
Landing Lines
Draw the route. Control the skies.
Landing Lines is a stylized 2.5D air traffic management game where you draw flight paths and guide aircraft safely to their assigned runways.
Watch the skies, plan your routes, avoid mid-air collisions and keep the airport running smoothly.
Tell me when it ships Opens your mail app — that is how we get your address.
Community
We build our games together.
We share Anbean Interactive’s development process with our community. Devlogs, in-game experiments, short-form content and first looks at new projects go out on our social channels.
Be part of the process while we build our next games.
Contact
An idea, an offer, or plain curiosity.
Write directly for collaboration, publishing or press. Every email gets read.